<center> (if:$played is true)[Thank you for playing] CHEST SIMULATOR digital edition Teddy Max Pozo 2025 [[credits]] [[begin]] (if:$clay is true)[[[the clay->PART 1: THE CLAY]] ] (if:$machine is true) [[[the machine->PART 2: THE MACHINE]]] (if:$sculpt is true)[[[sculpt]]] (if:$studio is true)[[[the studio->walk around]]] (if:$hudson is true)[[[reflect...->go deeper into the artist's process?]]] (if:$rest is true)[[[the end->truly rest]] ] </center> CHEST SIMULATOR digital edition is interactive autofiction, (live:3s)[It is based on my experiences building an arcade machine out of clay, along with a custom game to go inside it, and showing that piece in an art gallery for the first time.] (live:6s)[There is no way to go back in the game and there are very few choices.] (live:9s)[To learn more about who helped with the sculpture this story is based on, check out the [[credits]]]. (live:12s)[For more information on how to play the game, see the [[instructions]].] (live:15s)[Or, just [[begin]].]February 2025. (live: 3s) [4959 York Boulevard in Los Angeles.] (live: 6s) [You've never seen the doors to this building open before.] (live: 9s) [Inside, a world of curios. Sculptures stacked to the high ceiling.] (live: 12s) [A clearing in the center filled with new art. And in the back corner...] (live: 15s) [[[a sculpture]]]Your hands scrabbled past the thin grass and the sandy layer [[the red clay was underneath]]You rolled it in your hands. You poked a hole. You pinched. You let your little pot dry in the sun. [[you made some things]]You asked for clay from the art store for your birthday. You got the chance to make some sculptures in school. [[then you didn't work with clay for many years]]Los Angeles. The slight opening from quarantine. A community pottery studio and a hand building class. You [[make a ball]]The ball fits the shape of your hand. You [[poke a hole]]The clay body will remember every move you make to shape it. You must use consistent and intentional pressure. You [[open the ball]]Each student's first pinch pot fits the hand of the sculptor. The clay is cool and brown and solid in your hand. You like its unique shape. [[you keep going]]You don't have any plans. You just want to hold the clay. You learn on the wheel. Then you realize, you are going to have to [[move away]]Before you move, you make a very ugly pot. You decide to [[try something]]You put copper tape on the ugly pot. You clip a little hacker toy called Makey Makey to the copper tape, and shove the mini computer into the pot. You link the wires to your laptop. You make a little game with Bitsy, an easy to use tool. Can the pot be a video game controller for this game? [[it works]]Now you know what you have to do. [[You must build an arcade machine out of clay.]]A new studio in Troy, New York. Advanced Handbuilding. You had to apply for this class with pictures of your past work. You tell the teacher you will make an arcade machine for a video game. It has to be big enough to put your laptop inside. Bigger than anything you have ever made. No problem. She thinks this is a great idea. She can help you. You have no expectations, but [[you will try.]]Welcome to CHEST SIMULATOR DIGITAL EDITION. Choose what part of the machine to build, and I will tell you what I was thinking about. I will ask you to imagine how you would build it, and then I will show you what I built. To begin, try to make... [[THE SKETCH]]You remember a vibrating penny arcade machine. "THE DOCTOR," otherwise known as "VIBRATORY DOCTOR." A campy thing, with a big metal chest and a rubber "hand" on a tube that would vibrate for a few seconds. You like the old vibration machines, the love testers and fake electrocutions to test your strength. Vibrotactility replacing electrotactility. The Doctor machine says "VIBRATION IS PLEASANT!" You want to make one of these, a "figural arcade machine," out of clay. To plan it, you make a small sculpture that fits in your hand, a sketch of the machine. [[make the sketch]]You test your Bitsy game. For the audience, holding both hands of the sculpture will press the only key needed to play: the up arrow. For your purposes, you can press the up arrow directly. It's quicker to test that way. You might have to click in the window to make sure the arrow keys are working.... There it goes! <iframe id="chest-simulator-bitsy" title="Chest Simulator" width="480" height="480" src="https://drpozo.neocities.org/chest_simulator_game"></iframe> [[looks good]]After this, I want to add another Bitsy where you walk around in the gallery and talk to people about how they felt when they played the game. Here are some of the things people said or I'm thinking about including. "What are the sculpture's pronouns? I don't want to get it wrong." "Aren't you worried I'm going to break it? I almost don't want to touch it at all." "I don't play video games. It won't work for me." a group of teen boys that giggled uncomfortably and walked away "That was so moving. Can I hug you?" "I never thought about it like that! I never understood before!" "Excuse me, how does it work?" "This is going to be in a museum one day." "Could you take the head off? I want to look inside!""No? That's all right." "What is it like to get top surgery? Does it hurt?" "My top surgery date is next month. I'm so glad I played this beforehand!" "How did you know what I looked like? Why did you make a portrait of me?" "Who is the sculpture supposed to be?" This person wants a "trans 101". No problem! You do this for a living as a teacher. "The hands being pierced reminds me of stigmata." "The colors remind me of an African mask I grew up with in my parents' house." "The body parts remind me of colonial museums harvesting people's bodies and putting them on display." "It seems kind of like Bitsy, but that can't be it..." "Oh, it is Bitsy? I've made a Bitsy game before!" "I'm a video game design grad student!" "I never got the chance to play because so many people were crowding around. Maybe next time." "It was talking to me!" Then I don't know what to do! Maybe ask the player for another reflection? Back to [[start]] <center> CREDITS </center> (live:2s)[CHEST SIMULATOR has appeared at:] (live:4s)[<a href="https://freight.cargo.site/original/i/I2188183687532437839942994825081/Silver-Plated-Secrets-Press-Release.pdf">Silver Plated Secrets</a>, curated by <a href="http://www.bluereinhard.com">Blue Reinhard</a> and <a href="https://www.instagram.com/cognitivedissonancela/">Cognitive Dissonance Collective</a> at <a href="https://moryork.com/">MorYork</a>] (live:7s)[<a href="https://www.h-r.la/event/other-others-rehearsals-in-the-skin/">other others // rehearsals in the skin</a>, curated by <a href="https://selwasweidan.com">Selwa Sweidan</a> and <a href="http://ninasarnelle.com/">Nina Sarnelle</a> at <a href="https://www.h-r.la">Human Resources LA</a>] (live:9s)[+ + +] (live:11s)[It was made with:] (live:13s)[<a href="https://www.theceramicshop.com/store/category/9/32/Wire/">high-temp wire</a>] (live:14s)[<a href="https://makeymakey.com/">Makey Makey</a>] (live:15s)[<a href="https://bitsy.org">Bitsy Game Maker by Adam LeDoux</a>] (live:17s)[(This edition also uses <a href="https://twinery.org">Twine 2</a>)] (live:19s)[- - -] (live:22s)[The sculpture was made at <a href="https://capartscenter.org/">The Arts Center of the Capital Region</a> in Troy, New York, with the help of <a href="https://katherinetholl.com">Katherine Tholl</a> and many others] (live:25s)[+ + +] (live:25s)[The poem in CHEST SIMULATOR was originally written for <a href="https://qtcommunion.substack.com/p/season-3-baba-halmeoni-beastly-things">Communion: Trans Memorial and Mourning, season 3</a>, led by <a href="https://www.iannahawkinsowen.com/">i. h. owen</a>] (live:28s)[- - -] (live:31s)[The game was inspired by:] (live:32s)[<a href="http://www.mattiebrice.com/empathy-machine/">empathy machine</a> by <a href="http://www.mattiebrice.com">mattie brice</a>] (live:33s)[<a href="https://arcadetreasures.com/vibratory-doctor.html">Vibratory Doctor</a> by John and Michael Papa] (live:34s)[<a href="https://jeka.games/the-truly-terrific-traveling-troubleshooter/">The Truly Terrific Traveling Troubleshooter</a> by <a href="https://jeka.games/">Jess Rowan Marcotte</a> and <a href="https://squinky.me/">D. Squinkifer</a>] (live:35s)[<a href="https://museemecanique.com/">The Musée Mécanique</a>] (live:36s)[<a href="https://grommmie.itch.io/marcysplight">Marcy's Plight</a> by Zoey Solomon] (live:37s)[Cosmic Chasm Dweller by <a href="https://hiddenhere.press">∞ Bolaji</a>] (live:39s)[- - -] (live:41s)[Thank you for supporting, testing, and playing CHEST SIMULATOR, to:] (live:42s)[<a href="https://jettallen.com/about">Jett Allen</a>] (live:43s) [<a href="https://www.patrickcarroll.work/">Patrick Carroll</a>] (live:44s)[<a href="https://secretdoorprojects.org/about/about.html">Ian Cozzens</a>] (live:45s)[<a href="https://www.galaxiesdance.info/">Vanessa Hernández Cruz</a>] (live:46s) [<a href="https://www.oxy.edu/academics/faculty/broderick-fox">Broderick Fox</a>] (live:47s) [<a href="https://lynnhong.cargo.site/">Lynn Hong</a>] (live:48s) [<a href="https://derekjamesonmusic.com/about">Derek Jameson</a>] (live:49s) [<a href="https://sydneyskim.com/about-1">Sydney S. Kim</a>] (live:50s) [<a href="https://www.senempirler.com/">Senem Pirler</a>] (live:51s) [<a href="https://beesacks.com/">Bee Sacks</a>] (live:52s) [<a href="https://davidcliffordturner.com/about">David Clifford Turner</a>] (live:53s) [Anj and Hannah Rose Sunday, of <a href="http://www.holypepperoni.com">Holy Pepperoni</a>] (live:54s) [<a href="https://www.instagram.com/janellturley/">Janell Turley</a>] (live:55s) [Jamin Warren] (live:56s) [<a href="https://linktr.ee/raxxxwill">Rax Will</a>] (live:57s) [and many more!] (live:60s)[+++] (live:63s)[Thank you for extensive ~queer review~ to:] (live:66s)[<a href="https://madisonschmalzer.com/">Madison Schmalzer</a>] (live:72s)[ [[begin]] game]A figural arcade machine the player can touch to play a game. What will it look like? Imagine or draw what you would make, and I will show you what I made. [[ready]]You made an initial sketch for your figural arcade machine out of red clay. [[looks fine for now->sculpt]] <img src= "http://drpozo.neocities.org/sketch.png"> <div class = "parent"> <img class="image1" src="http://drpozo.neocities.org/bg.png"> </div> (live: 3s)[//A grid appears in your mind, like a drawing board.//] (live: 6s)[//You are the artist.//] (live: 9s)[//You must make the machine out of clay.//] (live: 12s)[//It must have a body, two hands, and a head.//] (live: 15s)[What will you make first? [[head->HEAD]] [[body->BODY]] [[right hand->RIGHT HAND]] [[left hand->LEFT HAND]]] (set: $head to false) (set: $body to false) (set: $lhand to false) (set: $rhand to false) (set: $sculpt to true) <iframe id="chest-simulator-bitsy" title="Chest Simulator" width="360" height="360" src="https://drpozo.neocities.org/the_head"></iframe> [[finish the head]]<iframe id="chest-simulator-bitsy" title="Chest Simulator" width="360" height="360" src="https://drpozo.neocities.org/the_right_hand"></iframe> [[finish the right hand]]<iframe id="chest-simulator-bitsy" title="Chest Simulator" width="360" height="360" src="https://drpozo.neocities.org/the_left_hand"></iframe> [[finish the left hand]]The slab needs to be firm enough to stand on its edge, and wet enough to be easily curled into a tube. When it is both firm and flexible, you can make a cylinder. [[you push in and out the cylinder's face]]Gently, you press in for the eye sockets. Reaching inside, you gently apply pressure to push a nose outward. You press little by little from in and out to sculpt the cheekbones. A slight pressure from inside gives the suggestion of a mouth. The head has no crown. It's rectangular at the top but empty. Like that old movie of [[Frankenstein]]You're planning a surgery that will leave you with stitches and scars. Some people call those who have it Frankensteins. Victor Frankenstein was ashamed of creating a person. He immediately fled from his creature. You resolve to accept your creation [[no matter what.]]As you add the crown and refine the features, you decide to create a head that is neither male nor female. You don't create a portrait. You give it features you find pleasing to look at. You leave the eyes closed. The head will be facing the player but not looking at them. [[finish the head]]A creation representing yourself, but not yourself. A promise to accept your creation, of the clay and of your own body. (set: $head to true) (link:"continue")[ (if: $body is false and $lhand is false and $rhand is false)[(go-to: "h")->h] (if: $body is true and $lhand is false and $rhand is false)[(go-to: "hb")->hb] (if: $body is true and $lhand is true and $rhand is false)[(go-to: "hbl")->hbl] (if: $body is true and $lhand is true and $rhand is true)[(go-to: "sculpt complete")->sculpt complete] (if: $body is false and $lhand is false and $rhand is true)[(go-to:"hr")->hr] (if: $body is false and $lhand is true and $rhand is false)[(go-to:"hl")->hl] (if: $body is false and $lhand is true and $rhand is true)[(go-to:"hlr")->hlr] ]<div class = "parent"> <img class="image1" src="http://drpozo.neocities.org/bg.png"> <img class="image2" src="http://drpozo.neocities.org/head.png"> </div> What will you make next? [[body->BODY]] [[right hand->RIGHT HAND]] [[left hand->LEFT HAND]]<div class = "parent"> <img class="image1" src="http://drpozo.neocities.org/bg.png"> <img class="image2" src="http://drpozo.neocities.org/body.png"> <img class="image2" src="http://drpozo.neocities.org/head.png"> </div> What will you make next? [[right hand->RIGHT HAND]] [[left hand->LEFT HAND]]<div class = "parent"> <img class="image1" src="http://drpozo.neocities.org/bg.png"> <img class="image2" src="http://drpozo.neocities.org/head.png"> <img class="image2" src="http://drpozo.neocities.org/lhand.png"> </div> Now the last thing, the [[right hand->RIGHT HAND]].<div class = "parent"> <img class="image1" src="http://drpozo.neocities.org/bg.png"> <img class="image2" src="http://drpozo.neocities.org/body.png"> <img class="image2" src="http://drpozo.neocities.org/head.png"> <img class="image2" src="http://drpozo.neocities.org/rhand.png"> </div> Now the last thing, the [[left hand->LEFT HAND]].<div class = "parent"> <img class="image1" src="http://drpozo.neocities.org/bg.png"> <img class="image2" src="http://drpozo.neocities.org/body.png"> </div> What will you make next? [[head->HEAD]] [[right hand->RIGHT HAND]] [[left hand->LEFT HAND]]<div class = "parent"> <img class="image1" src="http://drpozo.neocities.org/bg.png"> <img class="image2" src="http://drpozo.neocities.org/body.png"> <img class="image2" src="http://drpozo.neocities.org/rhand.png"> </div> What will you make next? [[head->HEAD]] [[left hand->LEFT HAND]]<div class = "parent"> <img class="image1" src="http://drpozo.neocities.org/bg.png"> <img class="image2" src="http://drpozo.neocities.org/body.png"> <img class="image2" src="http://drpozo.neocities.org/lhand.png"> </div> What will you make next? [[head->HEAD]] [[right hand->RIGHT HAND]]<div class = "parent"> <img class="image1" src="http://drpozo.neocities.org/bg.png"> <img class="image2" src="http://drpozo.neocities.org/body.png"> <img class="image2" src="http://drpozo.neocities.org/head.png"> <img class="image2" src="http://drpozo.neocities.org/rhand.png"> <img class="image2" src="http://drpozo.neocities.org/lhand.png"> </div> You created all the parts of the sculpture. It takes up a lot of space on the shelves of this clay studio, in the basement of the community arts center. Everybody has something to say about it as you [[walk around]]. <!--Talk about it breaking Talk about the breakdown Talk about how it doesn't work Talk about Chris playing it? How it's held together with tape A child broke off the wire in one of the hands Returning to the molding of clay and firing it into this form May be fractured May be broken Our encounters with this aren't how we expect them to be or want them to be MAKE A SCARY MOMENT BITSY, where it gets broken, it doesn't work, and a person is really mean about it END WITH THE CLAY ashes to ashes funk to funky End with the ashes in the junkyard The sculpture will become an e-waste It will be an e-waste made out of clay--> <div class = "parent"> <img class="image1" src="http://drpozo.neocities.org/bg.png"> <img class="image2" src="http://drpozo.neocities.org/lhand.png"> </div> What will you make next? [[head->HEAD]] [[body->BODY]] [[right hand->RIGHT HAND]] <div class = "parent"> <img class="image1" src="http://drpozo.neocities.org/bg.png"> <img class="image2" src="http://drpozo.neocities.org/rhand.png"> </div> What will you make next? [[head->HEAD]] [[body->BODY]] [[left hand->LEFT HAND]]<div class = "parent"> <img class="image1" src="http://drpozo.neocities.org/bg.png"> <img class="image2" src="http://drpozo.neocities.org/body.png"> <img class="image2" src="http://drpozo.neocities.org/rhand.png"> <img class="image2" src="http://drpozo.neocities.org/lhand.png"> </div> Now for the last thing, [[the head->HEAD]].<div class = "parent"> <img class="image1" src="http://drpozo.neocities.org/bg.png"> <img class="image2" src="http://drpozo.neocities.org/head.png"> <img class="image2" src="http://drpozo.neocities.org/lhand.png"> </div> What will you make next? [[body->BODY]] [[right hand->RIGHT HAND]]<div class = "parent"> <img class="image1" src="http://drpozo.neocities.org/bg.png"> <img class="image2" src="http://drpozo.neocities.org/rhand.png"> <img class="image2" src="http://drpozo.neocities.org/lhand.png"> </div> What will you make next? [[head->HEAD]] [[body->BODY]]<iframe id="chest-simulator-bitsy" title="Chest Simulator" width="360" height="360" src="https://drpozo.neocities.org/csde/the_studio"></iframe> (set:$studio to true) You have a lot to think about. But there's nothing to be done to change what you made. Your clay pieces are all [[dry now]].<iframe id="chest-simulator-bitsy" title="Chest Simulator" width="360" height="360" src="https://drpozo.neocities.org/the_body"></iframe> [[finish the body]]<div class = "parent"> <img class="image1" src="http://drpozo.neocities.org/bg.png"> <img class="image2" src="http://drpozo.neocities.org/head.png"> <img class="image2" src="http://drpozo.neocities.org/rhand.png"> </div> What will you make next? [[body->BODY]] [[left hand->LEFT HAND]]A shapeless body, clothed in a ruffling robe, or with scraps of flesh peeling away. A set of holes, waiting for other body parts to be fitted. (set: $body to true) (link:"continue")[ (if: $head is false and $lhand is false and $rhand is false)[(go-to: "b")->b] (if: $head is true and $lhand is false and $rhand is false)[(go-to: "hb")->hb ] (if: $head is true and $lhand is true and $rhand is false)[(go-to: "hbl")->hbl] (if: $head is true and $lhand is true and $rhand is true)[(go-to: "sculpt complete")->sculpt complete] (if: $head is false and $lhand is false and $rhand is true)[(go-to:"br")->br] (if: $head is true and $lhand is false and $rhand is true)[(go-to:"hbr")->hbr] (if: $head is false and $lhand is true and $rhand is false)[(go-to:"bl")->bl] (if: $head is false and $lhand is true and $rhand is true)[(go-to:"blr")->blr] ]A large and comforting hand with a coil of wire in the palm. A chance to complete a circuit between the player's body, and this proxy body. (set: $rhand to true) (link:"continue")[ (if: $body is false and $lhand is false and $head is false)[(go-to: "r")->r] (if: $body is true and $lhand is false and $head is false)[(go-to: "br")->br] (if: $body is true and $lhand is true and $head is false)[(go-to: "blr")->blr] (if: $body is true and $lhand is true and $head is true)[(go-to: "sculpt complete")->sculpt complete] (if: $body is false and $lhand is false and $head is true)[(go-to:"hr")->hr] (if: $body is false and $lhand is true and $head is false)[(go-to:"lr")->lr] (if: $body is false and $lhand is true and $head is true)[(go-to:"hlr")->hlr] (if: $body is true and $lhand is false and $head is true)[(go-to:"hbr")->hbr] ]A grasping left hand, twisted and tense. A connection through the body of the player, the body of the sculpture, and the history of electricity. (set: $lhand to true) (link:"continue")[ (if: $body is false and $head is false and $rhand is false)[(go-to: "l")->l] (if: $body is true and $head is false and $rhand is false)[(go-to: "bl")->bl] (if: $body is true and $head is true and $rhand is false)[(go-to: "hbl")->hbl] (if: $body is true and $head is true and $rhand is true)[(go-to: "sculpt complete")->sculpt complete] (if: $body is false and $head is false and $rhand is true)[(go-to:"lr")->lr] (if: $body is false and $head is true and $rhand is false)[(go-to:"hl")->hl] (if: $body is true and $head is false and $rhand is true)[(go-to:"blr")->blr] (if: $body is false and $head is true and $rhand is true)[(go-to:"hlr")->hlr] ]<div class = "parent"> <img class="image1" src="http://drpozo.neocities.org/bg.png"> <img class="image2" src="http://drpozo.neocities.org/head.png"> <img class="image2" src="http://drpozo.neocities.org/lhand.png"> <img class="image2" src="http://drpozo.neocities.org/rhand.png"> </div> Now the last thing, the [[body->BODY]].This studio has a grainy recycled red clay perfect for hand building. You can take as much as you want. You scoop it out of the bucket and wedge it, a kind of kneading. You roll a ball, then press that ball into a wide cylinder. Rolling your hands from center to edge, you make the coil longer, keeping it thick. You scrape score marks into the clay beneath and the new coil, building each one on the next, in a [[trapezoid shape]].The base needs to be wide enough to fit your computer parts and screen, and the body must be strong enough to stand on its own, and hold up the head you will make. You also need a hole in the center of the body to show a screen. At each hole, you want the parts to slide into one another and look organic, so you add some ruffles, or petals, or maybe scraps of [[flesh]], to soften the openings.The body overall is a bit shapeless, limbs hidden under what seems to be a long cloak or [[robe]]. You hope the body shape won't be the focus, since players will be looking at the screen.You have built a hollow mound for the machine's body, with two holes for hands to come out and one hole at the top with a large neckline to stabilize the head. You will be able to reach through these holes once the clay is rigid to set up the inner workings of the device. [[finish the body]]Sometimes people use a rolling pin or a fancy machine to make clay slabs. For the palm you will slap the clay on the table yourself. You hold a flat disc in your hands and let momentum flatten it out little by little as you strike it decisively on the wooden table. [[nice and flat and round]]Two such slabs come together to form a hollow palm, and another forms a hollow wrist. The hand is much bigger than your own hand. That makes it easy to slip your hand into it. You add the [[fingers]]Your teacher shows you how to use several coils to make the fingers look realistic. Fingers are jointed, and each segment has round bits and angles. You would not want to use a simple snake-like shape to represent them. You add little bits to make the knuckles. You carve in the fingernails with a little metal tool. Like giving your sculpture a manicure. All the while, you [[hold the hand]].The hand has its fingers pressed together and thumb outstretched, leaving a lot of room for another person to hold it calmly. You feel comforted by the hand. It is a portrait of your hand, but also designed for your hand to fit inside it. Like a good friend. [[finish the right hand]]When the player touches both hands, they will not feel an electric shock, but they will complete an electric circuit. When the circuit is complete, the button in the game will be pressed. You think about the representation of electricity, the idea of shock. You twist your hand and flex the [[knuckles]].You decide to sculpt a hand that will be grasping in midair, like it is being shocked, or setting a lightning spell. You make the hand with slabs, the fingers with coils, but you must separate the fingers and make each one tense and flexed. You put the hand on the table with the fingers facing straight up, the wrist as a base to the sculpture and the hand [[vertical]].The shocked left hand seems like a supernatural creature, reaching through the table for the sky. Will people find your sculpture scary, or disturbing? [[you're not sure what you want them to think]].When you insert the wires into the hand, you coil the wire around a pencil. The coil of wire reminds you of a cartoon lightbulb. The two ends firmly pierce the palm of the hand, with a spring-like horizontal stretch of curling wire in the center. [[finish the left hand]]This game is hypertext: a piece of writing in passages linked together. (live:3s)[As on a website, you will need to click on the links to navigate.] (live:6s)[At some points, a square window into another world will appear.] (live:9s)[You may need to click or touch within the window to begin.] (live:12s)[Then you can use the arrow keys or swipes in each direction to navigate.] (live:15s)[You won't be able to go back, only forward.] (live:18s)[The story addresses you in second person, but it is really my story.] (live:21s)[Maybe you would do things differently.] (live:24s)[See the [[credits]]? Or, [[begin]]?]They express their influences in game form. (set:$clay to true) <iframe id="the_clay" title="game: the clay - click in the window and use arrow keys to navigate" width="360" height="360" alt= "from a young age you liked to DIG/past the grass and the sandy layer was the clay/you rolled the clay in your hands. you made it into a ball. you pressed your finger inside. you opened it up. you let your pot dry in the sun. " src="https://drpozo.neocities.org/the_clay"></iframe> Will you [[go deeper->sculpt]] into the artist's process? Or are you [[finished exploring->leave the gallery]] ?[[THE MACHINE->PART 2: THE MACHINE]]They express their influences in game form. (set: $machine to true) <iframe id="chest-simulator-bitsy" title="Chest Simulator" width="360" height="360" src="https://drpozo.neocities.org/csde/the_machine"></iframe> Will you [[go deeper->sculpt]] into the artist's process? Or are you [[finished exploring->leave the gallery]] ?Of the things your studio mates told you, there are three you can't get out of your mind. (live: 5s) [ Some people are scared by your statue. The figural arcade machines that inspired you are admittedly really creepy as well.] (live: 10s) [ Some people think your statue looks like an image of Buddha. Is this a good thing, or is it cultural appropriation?] (live: 15s) [ Sometimes a human statue is used as a memorial for someone who was lost. Is your piece memorializing something or someone?] (live: 20s) [ You only have time to think through one of these questions before your machine is dry enough to bisque fire.] (live: 25s) [ Which do you choose to think about? [[creepy old arcade machines]] [[your project looks like a statue of Buddha]] [[memorials and death]]](live:9s)[<div class = "parent"> <img class="image1" src="http://drpozo.neocities.org/bg.png"> <img class="image2" src="http://drpozo.neocities.org/glazedsculpture.png"> </div>] (live:3s)[ A lot more happens.] (live:6s)[ You glaze your machine to look like rusted metal.] (live:12s)[ You move across the country and get your surgery.] (live:15s)[ Later, your sculpture joins you in a new apartment.] (live:18s)[ It lives for a year in a closet in your garage.] (live:21s)[ Waiting patiently,] (live:24s)[ until it is time to make [[the game]].]Something about old arcade machines Your machine pieces are [[dry now]].Something about the memorials issue Your machine pieces are [[dry now]].Something about Michael Dillon Your machine pieces are [[dry now]].This is a dangerous time for the pieces, because they are fully dry. (live: 3s)[ You load each piece onto a rolling cart.] (live: 6s)[ The biggest piece is the body, the chest.] (live: 9s)[ You and your teacher carefully lift it and place it on the floor of the kiln.] (live: 12s)[ It only just fits.] (live: 15s)[ Next, you add risers, little columns that will support a shelf above the body.] (live: 18s)[ You carefully lower a kiln shelf onto the risers.] (live: 21s)[ You can place the head and hands together on a single shelf.] (live: 24s)[ You've made so many tests. You know the wires will not melt or burn away.] (live: 27s)[ A preset function on the electric kiln controls. This will have to go overnight.] (live: 30s)[ The next time you come back to the studio, your piece will be [[fired]].]<iframe id="chest-simulator-bitsy" title="Chest Simulator" width="360" height="360" src="https://drpozo.neocities.org/csde/___.html"></iframe> Do you still want to [[go deeper into the artist's process?]] or do you [[thank them and go along on your way->leave the gallery]] ? [[test it]]You hold both hands to press the single button, the up arrow. The touch is a bit fiddly to figure out at first, but once you get into a rhythm, it feels good to tap the wires in the hands to control the simple game. <iframe id="chest-simulator-bitsy" title="Chest Simulator" width="480" height="480" src="https://drpozo.neocities.org/chest_simulator_game"></iframe> (live:60s)[[You rest, satisfied with your work for now.]]Game about the whole process of moryork (live:60s)[[[You rest, satisfied with your work for now->rest2]]]You did it. (live:3s)[ You made a figural arcade machine out of clay,] (live:6s)[ With a custom game that could be controlled through touch.] (live:9s)[ You showed it in an art gallery.] (live:12s)[ There might be more shows coming up.] (live:15s)[ How do you feel?] (live:20s)[ As you pack away the pieces of the sculpture in your closet, you feel a sense of calm.] (live:25s)[ [[truly rest]]](set:$rest to true) (live:3s)[Years in the future, your body is gone.] (live:6s)[Your game is unplayable.] (live:9s)[Your ceramic pieces live on.] (live:12s)[(go-to:"end")->[end]] (live:3s)[<img class="image1" src="http://drpozo.neocities.org/csde/waste/g3.png">] (live:6s)[<img class="image1" src="http://drpozo.neocities.org/csde/waste/g1.png">](live:9s)[ <img class="image1" src="http://drpozo.neocities.org/csde/waste/g2.png">](live:12s)[ [[end->leave the gallery]]] <!--Comment Text (live:3s)[<img class="image1" src="http://drpozo.neocities.org/csde/waste/g2.png">] (live:6s)[<img class="image1" src="http://drpozo.neocities.org/csde/waste/g3.png">] (live:9s)[<img class="image1" src="http://drpozo.neocities.org/csde/waste/g4.png">] (live:12s)[<img class="image1" src="http://drpozo.neocities.org/csde/waste/g5.png">] (live:15s)[ [[end->start]]]-->[[THE CLAY->PART 1: THE CLAY]]<img src="http://drpozo.neocities.org/c-s-full.png" alt= "A clay sculpture of a human torso head and hands, with eyes closed, and palms outstretched, a hole in the center of its chest." class= "responsive"> In the darkness of the chest, a black screen flashes a single line of text: <font color= "white">"press and grasp the wires in my palms to play"</font> Wires in the palms? You can see them now. You [[hold the hands]] of the sculpture. Holding the hands of the sculpture is the same as pressing the up arrow on a keyboard. It can be difficult to get the rhythm, and decide whether to hold and release one hand or hold and release both hands. People are looking over your shoulder as you make your way through the game. <iframe id="chest-simulator-bitsy" title="Chest Simulator" width= "360" height = "360" src="https://drpozo.neocities.org/chest_simulator_game" ></iframe> (live: 30s) [(//of course you are not really here, are you? The square frame of the game is on your computer, and you may need to click within that window to leave this text and enter the frame. You can't hold the hands of the sculpture, so you may need to press the up arrow directly, or maybe swipe upwards...//)] (live: 60s) [You are [[finished playing]].]You look up from the sculpture to see a person looking at you. Is this the artist? You don't have to talk to them if you don't want to. (set:$played to true) [[leave the gallery->start]] [[talk to the artist]]You emerge from the gallery to the busy street and walk away. [[restart->start]]You have time to ask the artist one question. [[about the clay->PART 1: THE CLAY]] [[about arcade machines ->PART 2: THE MACHINE]] [[don't ask anything->leave the gallery]] //You see a vision of the artist, sitting on stairs leading down to the Hudson river.// (set: $hudson to true) <iframe id="chest-simulator-bitsy" title="Chest Simulator" width="360" height="360" src="https://drpozo.neocities.org/csde/reflecting___.html"></iframe> The artist is there, still looking at you. [[go even deeper]] [[finally rest->leave the gallery]] "At first I went to California to get surgery while I left my sculpture on the east coast," the artist tells you. (live:3s)["Around 6 months of recovery, I was able to be reunited with it."] (live:6s)["Around a year and a half after surgery, I finally made the game."] (live:9s)["I intended the sculpture to be the focus so I kept the game simple."] (live:12s)["I [[imagined]] what would happen decades in the future after the game became unplayable, when the sculpture would be all that remained."]//But you are here, with the sculpture inaccessible.// //This strung together html document is all that remains.// //You close your eyes, and enter an [[alternate timeline->truly rest]]//